Wise Man

(image)

The wiser amongst the hermits are likely to get invited to settle in one of the cities, as local rulers may seek their advice during troubling times.

Special Notes: This unit's ability to preserve and provide knowledge gives each adjacent unit of lower level some experience, at the begin of every turn.

 

Information

Advances from: Hermit
Advances to: Sage
Cost: 40
HP: 35
Moves: 5
Vision: 2
XP: 126
Level: 2
Alignment: lawful
Id: Exi Wiseguy
Abilities: mentor

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)ice ball
ranged
9 × 3
cold
magical
(image)ice ball
short
9 × 3
cold
magical
defend only

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact20% (icon) fire-10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus340%
(icon) Hills260%
(icon) Mountains250%
(icon) Sand250%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:13 2018.