Minotaur Slayer


Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..

Special Notes: This unit regenerates a varying amount, depending on several factors such as it's level and time of the day. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.



Advances from: Minotaur Cutthroat
Advances to: Minotaur Hunterkiller
Cost: 38
HP: 54
Moves: 4
Vision: 2
XP: 84
Level: 2
Alignment: chaotic
Id: Exi Minotaur Slayer
Abilities: taurian regeneration, regenerate

Attacks (damage × count)

7 × 3
8 × 2


(icon) blade0% (icon) pierce10%
(icon) impact10% (icon) fire-10%
(icon) cold10% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:09:26 2018.