Death Master

(image) (image)

The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living.

Special Notes: This unit can raise the dead near him, functioning as an mobile recruiter. This unit turns into an lich of equal level upon death. This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s unholy attack deals tremendous damage to good creatures, and even some to neutral creatures. This unit is completely immune against fire.

(portrait)
(portrait)

Information

Advances from: Arch Necromancer
Advances to:
Cost: 80
HP: 108
Moves: 5
Vision: 2
XP: 252
Level: 5
Alignment: chaotic
Id: Exi Deathmaster
Abilities: master necromancy

Attacks (damage × count)

(image)plague staff
melee
12 × 3
impact
plague
(image)chill wave
ranged
28 × 2
cold
magical
(image)chill wave
short
28 × 2
cold
magical
defend only
(image)shadow wave
ranged
21 × 2
unholy
magical
(image)shadow wave
short
21 × 2
unholy
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:16 2018.