Necromancer

(image) (image)

One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: This unit can raise the dead near him, functioning as an mobile recruiter. This unit turns into an lich of equal level upon death. This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s unholy attack deals tremendous damage to good creatures, and even some to neutral creatures.

(portrait)
(portrait)

Information

Advances from: Dark Sorceror
Advances to: Arch Necromancer
Cost: 48
HP: 68
Moves: 5
Vision: 2
XP: 96
Level: 3
Alignment: chaotic
Id: Exi Necromancer
Abilities: necromancy

Attacks (damage × count)

(image)plague staff
melee
6 × 3
impact
plague
(image)chill wave
ranged
17 × 2
cold
magical
(image)chill wave
short
17 × 2
cold
magical
defend only
(image)shadow wave
ranged
12 × 2
unholy
magical
(image)shadow wave
short
12 × 2
unholy
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:23 2018.