Paragon

(image)

Knights of the highest virtue, Paladins have sworn their strength not to king and crown, but to ideals themselves; of chivalry, and the stewardship of everything that is good. They may serve in the armies of the world, but their first loyalties often lie with groups of their own making; secret, monastic orders that cross political and cultural boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty is only as strong as the liege’s apparent virtue. This has led the more darkly ambitious to either attempt to defame and disperse these groups, or more rarely, to conjure elaborate deceptions to keep these otherwise staunchly loyal troops in service.

Full paladins are generally not quite as fearsome as the ‘Grand Knights’ that champion most armies, but they are first-class fighters nonetheless. Additionally, their wisdom and piety grants these warrior monks certain curious abilities; a paladin is very powerful in fighting magical or unnatural things, and most have some skill at medicine and healing.

Special Notes: This unit is either a creature of the day or has sworn allegiance to the light, and gets a further 25% damage bonus during day. However it suffers an further 25% damage reduction during the night. Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. This unit has an attack that deals extra damage of type holy. This unit is capable of healing. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

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Information

Advances from: Paladin
Advances to:
Cost: 77
HP: 72
Moves: 8
Vision: 4
XP: 200
Level: 4
Alignment: lawful
Id: Exi Paragon
Abilities: daybound, healing, heals, resurrects

Attacks (damage × count)

(image)blessed sword
melee
10 × 4
blade
blessed
(image)lance
melee
17 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Dec 16 01:06:32 2017.