Bone Knight

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Skeleton Rider
Advances to: Slayer Knight
Cost: 35
HP: 48
Moves: 7
Vision: 3
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Bone Knight
Abilities: submerge

Attacks (damage × count)

(image)axe
melee
8 × 3
blade
(image)trample
melee
7 × 2
impact
charge

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:10:15 2018.