Nightshade

(image)

Combined with their remarkable ability to drain the lifeforce out of the trespassing, the rumored ability of these faeries to travel between distant places at will would turn them into fearsome enemies — that is, if they were ever to abandon their natural environment, which tends to be near the great trees.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit has an attack, which chance to hit cant fall below 50%. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can use one move to teleport between any two great trees on the map.

 

Information

Advances from: Dusk Faerie
Advances to:
Cost: 40
HP: 36
Moves: 6
Vision: 3
XP: 76
Level: 2
Alignment: liminal
Id: Exi Nightshade
Abilities: treewalk

Attacks (damage × count)

(image)faerie touch
melee
7 × 2
impact
enchanted
no retaliation
(image)noctum
short
11 × 2
arcane
magical
drains

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold30% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:05 2018.