Elf Ascetic

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Some elves have studied varieties of magic better suited for offensive purposes. Whence their knowledge and mastery of such arts came is not known, and they do not reveal their secrets. All that is known of their training is that they may spend long time alone in the wilderness, not to appear for years, or in extreme cases, centuries.

For these ascetics, knowledge may be a curse at times, as their people tend to expect from them more that what they can offer without violating their own principles. Nonetheless, they may use their mastery of magic to lend a hand to fate- or to twist it. They possess good knowledge of both offensive and defensive spells.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing. This unit counter-acts the night-time penalty for those adjacent.

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Information

Advances from: Elf Shaman
Advances to:
Cost: 45
HP: 36
Moves: 5
Vision: 2
XP: 76
Level: 2
Alignment: lawful
Id: Exi Elvish Ascetic
Abilities: healing, heals, sylvan spark

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)entangle
ranged
6 × 3
impact
slows
magical
(image)entangle
short
6 × 3
impact
slows
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:29 2018.