Wind Herder

(image)

The ability to control or herd winds allows this type of elemental to attack with more force. In addition they are intelligent enough to handle a dagger.

Special Notes: This unit regenerates 4 damage whenever its on terrain affiliated with it's element.

 

Information

Advances from:
Advances to: Zephyr
Cost: 19
HP: 28
Moves: 5
Vision: 2
XP: 36
Level: 1
Alignment: neutral
Id: Exi Wind Herder
Abilities: desert affinity

Attacks (damage × count)

(image)dagger
melee
6 × 2
blade
(image)galeforce
short
9 × 2
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus220%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:11:16 2018.