Ice Shell

(image)

Once ice crabs gather enough elemental power from the cold, they evolve into a more stronger and taller sort of creature. Having icicle spikes for hands, they prefer to thrive in the coldest regions of the world, such as glacial caves along the polar regions.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates 4 damage whenever its on terrain affiliated with it's element.

 

Information

Advances from: Ice Crab
Advances to:
Cost: 33
HP: 54
Moves: 5
Vision: 2
XP: 152
Level: 3
Alignment: neutral
Id: Exi Ice Shell
Abilities: frozen affinity

Attacks (damage × count)

(image)icicle
melee
11 × 3
pierce
(image)gelid aura
short
3 × 4
cold
slows

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact-20% (icon) fire-50%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:26 2018.