The Scylla is an amazing monster rarely seen by land-dwellers. These creatures lurk in the depths of the oceans, in lochs and underground rivers, and they are often responsible for the mysterious disappearances of lone orcs, dwarves and even the occasional careless troll. Some live in swamps and marshes, others in the icy mountains, while others dwell wherever there are dark shadows and deep water. The only areas certain to be free from these creatures are deserts and other dry wastelands. The merfolk and nagas know more about this creature than land-dwellers do, and many of their magical rituals involve an offering to the scylla, just as other races seek to ward off evil land-borne spirits.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit gains more strikes in melee as it gets damaged.



Advances from: Sea Serpent
Advances to:
Cost: 50
HP: 70
Moves: 6
Vision: 3
XP: 152
Level: 3
Alignment: chaotic
Id: Exi Scylla
Abilities: regenerates

Attacks (damage × count)

15 × 3


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest340%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains540%
(icon) Sand140%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:10:03 2018.