Wargkin

(image)

The Vyrkin are pack leaders; honoured with metal like their fellow leaders, the Vyrkin trade it for proper bows, not the clumsy shortbows more commonly used. With this superior weapon, and their natural aptitude for ranged weaponry, the Vyrkin become as reliable as the mythical Elves with their bows.

Special Notes: This unit is either a creature of the night or has sworn allegiance to the darkness, and gets a further 25% damage bonus during night. However it suffers an further 25% damage reduction during the day. This unit's skill with a bow is improved when he is able to fire down upon the enemy from high up, damage is increased by +1 for hills and villages, and +2 for mountains and castles, but decreased if your terrain is lower.

 

Information

Advances from: Moon Fang
Advances to:
Cost: 25
HP: 57
Moves: 7
Vision: 3
XP: 152
Level: 3
Alignment: chaotic
Id: Exi Vyrkin
Abilities: nocturnal

Attacks (damage × count)

(image)claw
melee
5 × 3
blade
(image)longbow
long
7 × 3
pierce
highground
(image)longbow
ranged
7 × 3
pierce
highground
defend only
(image)longbow
short
7 × 3
pierce
highground
defend only

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-40% (icon) fire-40%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave260%
(icon) Coastal Reef340%
(icon) Deep Water30%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen170%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand420%
(icon) Shallow Water430%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:51 2018.