Air Elemental

(image)

Air Elementals are truely mighty wind-spirits who can decimate armies with their powerful winds, and strike down men with their glistening scimitar.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit regenerates 4 damage whenever its on terrain affiliated with it's element.

 

Information

Advances from: Zephyr
Advances to:
Cost: 54
HP: 54
Moves: 7
Vision: 3
XP: 152
Level: 3
Alignment: neutral
Id: Exi Air Elemental
Abilities: desert affinity

Attacks (damage × count)

(image)scimitar
melee
8 × 3
blade
marksman
(image)tornado
short
19 × 2
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus220%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:10:15 2018.