The weakest denizens of the spirit world have great difficulty manifesting themselves in semi-corporeal form to attack as more powerful phantasms do, and must rely on inanimate objects as a crutch in order to make their presence felt. This same weakness also provides them one of their greatest stengths, though, for the common household objects they frequently possess offer them an excellent disguise. While relatively easy to detect by daylight, their stealthy movements are often dismissed as mere tricks of the shadows until, alas, it is too late.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.



Advances from: Spook
Advances to:
Cost: 20
HP: 16
Moves: 6
Vision: 3
XP: 44
Level: 1
Alignment: chaotic
Id: Exi Poltergeist
Abilities: concealment, skirmisher

Attacks (damage × count)

7 × 2


(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:10:03 2018.