Golden Mage

(image) (image)

Amongst the various Magi orders, the Chromatic one is certain the most enigmatic. Only the best Silver Magi could aspire to become Golden Magi, and being one of them is perhaps an even greater honor than becoming an Great Mage.
Instead of focusing their studies on the brute force of their missiles, they follow a secret path of training, that leads them to learning better protection spells and improving their fighting technique, not forgetting their teleport spells.
Seeing one of them on the battlefield is an extremely rare event, to the extent that even most Wesnothian kings never had to got to witness one. But when one of them appears, usually in times of dire need, their only presence is enough to panic the enemy troops; and, after having enlightened the field with their shining robes and their magic missiles, they vanish into aether, without leaving any trace of their presence, except in the memories and in the tales of the few people that seen them in action.

Gold magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.



Advances from: Silver Mage
Advances to:
Cost: 65
HP: 58
Moves: 6
Vision: 3
XP: 250
Level: 4
Alignment: neutral
Id: Exi Gold Mage
Abilities: teleport

Attacks (damage × count)

9 × 2
(image)lightning bolt
11 × 4


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:45 2018.