Wraith

(image)

These shades of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them as if through air, seemingly without doing harm. It is the thought that these foes are invincible which is so frightening, a notion that is fortunately far from the truth.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Ghost
Advances to: Spectre
Cost: 38
HP: 25
Movement: 7
XP: 100
Level: 2
Alignment: chaotic
Id: Wraith
Abilities:

Attacks (damage × count)

(image)baneblade
melee
6 × 4
arcane
drains
(image)wail
ranged
4 × 3
cold

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%
 
(portrait)

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%