Dwarf Prospector


As per the agreement that has formed the legitimacy of the northern alliance anything of value that is below the ground belongs to the dwarves and anything above ground belongs to the humans irrevelant of it's value. Needless to say, human merchants of sufficient wealth like to sponsor dwarven entrepeneurs seeking new ore veins, in the hopes of building up favor among the dwarfkin as such, that they would able to demand for an share of the profits in exchange should such an vein be discovered and an mine get opened on it.
The prospectors are the wandering individuals of learned stature that carry out this task of seeking out new veins of precious ore, gemstone and metals. At times of trouble they are as capable as any dwarf on holding the ground they happent to be on, as such they make formidable additions to the army of the alliance wherever they may be caught in trouble.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.



Advances from:
Advances to: Dwarf Geologist
Cost: 16
HP: 25
Moves: 5
Vision: 2
XP: 32
Level: 1
Alignment: neutral
Id: Exi Dwarvish Prospector
Abilities: skirmisher

Attacks (damage × count)

(image)short sword
5 × 2
6 × 2


(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:10:17 2018.