Sand Goblin Spearman

(image)

Belonging to an race already small in stature Sand Goblins are born smaller and weaker then most other goblin sub-types. Indeed it is a wonder that such tiny creatures can fight at all, armed as they are with any piece of pointy scrap metal found lying around. Their superiors use them for cannon fodder, hurling them into impossible situations with often surprising results.

(portrait)

Information

Advances from:
Advances to: Sand Goblin Impaler
Cost: 9
HP: 18
Moves: 5
Vision: 2
XP: 16
Level: 0
Alignment: chaotic
Id: Exi Sand Goblin Spearman
Abilities:

Attacks (damage × count)

(image)spear
melee
6 × 3
pierce
(image)javelin
short
3 × 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Nov 18 01:04:09 2017.