Priest / Healer

(image) (image)

Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of advanced healing. This unit’s holy attack deals tremendous damage to evil creatures, and even some to neutral creatures.

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Information

Advances from: Healer
Advances to: Cleric
Cost: 40
HP: 35
Moves: 5
Vision: 2
XP: 110
Level: 2
Alignment: lawful
Id: Exi Priest
Abilities: advanced healing, heals

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)lightbeam
short
9 × 3
holy
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:08 2018.