Baron

(image)

Barons have acquired an fief for their deeds, their presence on the battlefield inspires the common men who are then eager to fight alongside their lord. Outside of individual battles they ride to war alongside the wesnothian regent itself should the situation demand to become united into an full army.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. The presence of this unit encourages adjacent units to move further, at the begin of it's turn. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Grand Knight
Advances to:
Cost: 77
HP: 98
Moves: 7
Vision: 3
XP: 200
Level: 4
Alignment: lawful
Id: Exi Baron
Abilities: inspiring

Attacks (damage × count)

(image)longsword
melee
17 × 4
blade
(image)lance
melee
20 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Sat Dec 16 01:05:30 2017.