Nomad Saboteur


Saboteurs can create distractions in the settlements they had infiltrate, greatly helping their warriorkin outside trying to breach the walls.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit projects a zone of anti-control -- if distracter's zone of control overlaps an enemy's zone of control, the enemy's zone is negated where the zones overlap.



Advances from: Nomad Spy
Advances to:
Cost: 42
HP: 38
Moves: 6
Vision: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Nomad Saboteur
Abilities: concealment, distract

Attacks (damage × count)

5 × 4


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold-10% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 13:09:09 2018.