Hashashi Assassin

(image)

Just like the exact purpose and motivation of the Hashashi remain in unclear, are so origins of the wide plethora of methods they employ. To be considered a true hashashin -besides the grim deeds he is requested to perform- an 'expendable' must devise his own, unique way to kill, based on his experiences so far, which will then become his trademark. Its not considered an weakness to travel afar in this process, for with this unique method he will be, among all Hashashin came and gone, recognized and recorded. And with this mark he will sow angst and terror among all the enemies of the caliphate, often long behind their frontlines if not in the midst of their heartlands as he eliminates high value targets, be it mighty kings, powerful wizards or horrible monsters.

Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead. During battle, this unit can drain life from victims to renew its own health. This unit's melee attack damage increases by +1 after each succesful hit during attack. This unit’s precision gives it a very high chance of hitting targeted enemies, but only on the attack. This unit has an attack that has 3% chance per level difference to instantly kill an enemy unit. This unit can sneak in castle and keeps, becoming invisible to its enemies, except those that come next to it.

 

Information

Advances from: Hashashi Expendable
Advances to:
Cost: 36
HP: 40
Moves: 6
Vision: 3
XP: 142
Level: 3
Alignment: liminal
Id: Exi Hashashin
Abilities: infiltration

Attacks (damage × count)

(image)blade flurry
melee
None × None
blade
concentrated
(image)precision blows
melee
None × None
blade
assasination

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand160%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:09:54 2018.