Terror Hulk

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These monstrocities gorge themselves on the blood of their victims instead of turning them. Their appetite for blood is never sated, and with each victim they grow in strength and size. Only talented necromancers can create such monstrosities.

Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit heals for some hitpoints whenever it kills an living unit. This unit makes adjacent enemy units deal lesser damage.

(portrait)

Information

Advances from: Blood Hulk
Advances to:
Cost: 56
HP: 62
Moves: 4
Vision: 2
XP: 132
Level: 3
Alignment: chaotic
Id: Exi Terror Hulk
Abilities: devouring, feeding

Attacks (damage × count)

(image)axe
melee
17 × 3
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire-20%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus140%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:11:33 2018.