To Lands Unknown
Cyclopes | |||||||||||||||||||||||||||||||||||||
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L1 Cyclops
6 × 3 melee (impact) (growing fury +3) |
L2 Cyclops Breaker
7 × 4 melee (impact) (growing fury +4) 6 × 4 melee (impact) (growing fury +2) |
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L2 Cyclops Brute
regenerates +2
17 × 2 melee (impact) |
L3 Raging Cyclops
regenerates +4, furious death
24 × 2 melee (impact) (cleave 50%) |
L4 Cyclops Goliath
regenerates +6, furious death
31 × 2 melee (impact) (cleave 66%) 16 × 1 ranged (fire) (precision) |
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L2 Cyclops Noble
7 × 3 melee (impact) (growing fury +3) 16 × 1 ranged (fire) (precision) |
L3 Cyclops Lord
9 × 3 melee (impact) (growing fury +3) 23 × 1 ranged (fire) (precision, drains) |
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Dwarves | |||||||||||||||||||||||||||||||||||||
L1 Mechanic
repairs +6
5 × 3 melee (blade) 4 × 3 melee (impact) 3 × 4 melee (pierce) |
L2 Technician
repairs +8, complete repair (drone)
7 × 3 melee (blade) 5 × 4 melee (impact) 4 × 5 melee (pierce) 6 × 4 melee (fire) 18 × 1 ranged (fire) |
L3 Constructor
repairs +8, build drone
8 × 4 melee (blade) 6 × 5 melee (impact) 5 × 6 melee (pierce) 9 × 4 melee (fire) 27 × 1 ranged (fire) |
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L0 Parachutist
4 × 3 melee (blade) 7 × 1 ranged (pierce) |
L1 Dwarvish Arctic Scout
skirmisher
4 × 2 melee (impact) 7 × 2 ranged (pierce) (skilled) |
L2 Dwarvish Arctic Commando
skirmisher
7 × 2 melee (impact) 12 × 2 ranged (pierce) (skilled) |
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L1 Dwarvish Warrior
6 × 3 melee (blade) 11 × 1 ranged (pierce) |
L2 Dwarvish Veteran
9 × 3 melee (blade) 17 × 1 ranged (pierce) |
L3 Dwarvish Runic Warrior
14 × 3 melee (blade) 18 × 1 ranged (pierce) (skilled) |
L4 Dwarvish Rune Lord
regenerates +4
16 × 3 melee (blade) (magical) 26 × 1 ranged (pierce) (precision) |
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L1 Rune Adept
9 × 1 melee (impact) (skilled) 6 × 3 ranged (fire) (magical) 7 × 2 ranged (cold) (magical) |
L2 Runesmith
8 × 2 melee (impact) (magical) 9 × 3 ranged (fire) (magical) 11 × 2 ranged (cold) (magical) |
L3 Rune Artist
12 × 2 melee (impact) (magical) 13 × 3 ranged (fire) (magical) 16 × 2 ranged (cold) (magical) 32 × 1 ranged (fire) (magical) |
L4 Runemaster
rune aura
17 × 2 melee (impact) (magical) 16 × 3 ranged (fire) (precision) 20 × 2 ranged (cold) (precision) 43 × 1 ranged (fire) (magical) |
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Goblins | |||||||||||||||||||||||||||||||||||||
L1 Goblin Archer
3 × 2 melee (blade) 5 × 3 ranged (pierce) (poison) |
L2 Goblin Sniper
4 × 3 melee (blade) 8 × 3 ranged (pierce) (poison, marksman) |
L3 Goblin Raider
6 × 3 melee (blade) 10 × 3 ranged (pierce) (poison, marksman, first strike) 8 × 2 ranged (pierce) (poison, split fire) 5 × 3 ranged (impact) (slows) |
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L0 Goblin Kamikaze
kamikaze
20 × 1 kamikaze (fire) (always hits) 15 × 1 kamikaze (impact) (always hits) |
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L0 Goblin Runt
7 × 2 melee (pierce) 6 × 1 ranged (pierce) |
L1 Goblin Hunter
mountain ambush, skirmisher
4 × 4 melee (blade) 5 × 2 ranged (impact) (slows) |
L2 Goblin Assassin
mountain ambush, skirmisher, hit and run +2
6 × 4 melee (blade) 6 × 3 ranged (impact) (slows) |
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L1 Goblin Warrior
hit and run +2
7 × 3 melee (pierce) 9 × 1 ranged (pierce) |
L2 Goblin Veteran
hit and run +3
9 × 3 melee (pierce) 12 × 1 ranged (pierce) |
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L2 Goblin Warbanner
goblin leader, summon
8 × 3 melee (pierce) 7 × 2 ranged (blade) |
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L1 Goblin Shaman
heals +2
4 × 1 melee (blade) 8 × 2 ranged (arcane) (skilled) 6 × 1 ranged (cold) (magical, slows) |
L2 Goblin Druid
heals +5, regenerates +5
8 × 1 melee (blade) 8 × 3 ranged (arcane) (skilled) 6 × 2 ranged (cold) (magical, slows) |
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Humans | |||||||||||||||||||||||||||||||||||||
L3 Grand Summoner
7 × 4 melee (blade) 13 × 2 melee (impact) 19 × 1 ranged (fire) (always hits) 18 × 1 ranged (pierce) (precision) |
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L2 Summoner
6 × 4 melee (blade) 11 × 2 melee (impact) 9 × 2 ranged (fire) (precision) 16 × 1 ranged (pierce) (precision) |
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L3 Grand Summoner
7 × 4 melee (blade) 13 × 2 melee (impact) 19 × 1 ranged (fire) (always hits) 18 × 1 ranged (pierce) (precision) |
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L4 Summons Master
8 × 4 melee (blade) (magical) 16 × 2 melee (impact) (magical) 26 × 1 ranged (fire) (always hits) 35 × 1 ranged (secret) (precision, anti-shield) |
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L1 Adept of Light
heals +4
5 × 1 melee (impact) 6 × 3 ranged (arcane) (magical) |
L2 Cleric
cures, heals +8, leadership
6 × 2 melee (impact) 6 × 4 ranged (arcane) (magical) |
L3 Prophet of Light
cures, heals +8, leadership
8 × 2 melee (impact) 7 × 5 ranged (arcane) (magical) 23 × 1 ranged (arcane) (magical, slows) |
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L1 Battle Mage
5 × 3 melee (blade) 9 × 2 ranged (fire) (magical) |
L2 Sorcerer
7 × 2 melee (impact) 11 × 3 ranged (fire) (magical) |
L3 Master Mage
9 × 2 melee (impact) (magical) 4 × 9 ranged (cold) (magical) 11 × 4 ranged (fire) (magical) 34 × 1 ranged (arcane) (magical) |
L4 Guru
summon
11 × 2 melee (arcane) (magical) 20 × 2 ranged (secret) (anti-shield, magical) None × None ranged (impact) (area effect) |
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L4 Master of Elements
regenerates +4, summon
11 × 2 melee (impact) (magical) 5 × 10 ranged (cold) (magical) 14 × 4 ranged (fire) (magical) 45 × 1 ranged (arcane) (magical) 23 × 2 ranged (impact) (magical) |
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L2 War Mage
8 × 3 melee (blade) 12 × 2 ranged (fire) (magical) |
L3 Golden Mage
leadership
8 × 4 melee (blade) (magical) 12 × 3 ranged (fire) (magical) |
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L1 Camel Rider
5 × 3 melee (blade) 7 × 2 ranged (blade) |
L2 Elite Camel Rider
8 × 3 melee (blade) 11 × 2 ranged (blade) |
L3 Camel Master
skirmisher
11 × 3 melee (blade) 15 × 2 ranged (blade) |
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L1 Carpet Rider
4 × 1 melee (pierce) (first strike, defend-only) 6 × 2 ranged (cold) (slows, marksman) |
L2 Carpet Master
skirmisher
7 × 1 melee (pierce) (first strike) 7 × 3 ranged (cold) (slows, marksman) |
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L1 Cavalry Archer
6 × 2 melee (impact) 8 × 2 ranged (pierce) |
L2 Elemental Archer
8 × 2 melee (impact) 12 × 2 ranged (fire) (magical) 8 × 2 ranged (cold) (magical, slows) 8 × 3 ranged (pierce) (marksman) |
L3 Mystical Archer
11 × 2 melee (impact) 12 × 3 ranged (fire) (magical) 8 × 3 ranged (cold) (magical, slows) 9 × 4 ranged (pierce) (magical) 16 × 2 ranged (arcane) (magical) |
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L2 Heavy Cavalry Archer
steadfast
11 × 2 melee (impact) 11 × 2 ranged (pierce) |
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L2 Elder
heals +4 |
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L1 Elementalist
heals +4
6 × 1 melee (impact) 6 × 3 ranged (arcane) (skilled) |
L2 Mage of Air
skirmisher
10 × 1 melee (impact) 3 × 7 ranged (arcane) (magical, first strike) 7 × 3 ranged (arcane) (magical) |
L3 Master of Air
skirmisher, summon
15 × 1 melee (impact) (first strike) 4 × 8 ranged (arcane) (magical, first strike) 11 × 3 ranged (arcane) (magical) 30 × 1 ranged (arcane) (magical) |
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L2 Mage of Fire
8 × 2 melee (fire) 4 × 6 ranged (fire) (magical) 7 × 4 ranged (fire) (magical) 13 × 2 ranged (fire) (magical) |
L3 Master of Fire
summon
11 × 2 melee (fire) 4 × 10 ranged (fire) (magical) 11 × 4 ranged (fire) (magical) None × None ranged (fire) (magical, cleave 40%) 32 × 1 ranged (fire) (magical, all around) |
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L2 Mage of Water
cures, heals +8, water regeneration +4
5 × 2 melee (impact) (slows) 3 × 7 ranged (pierce) (magical) 7 × 3 ranged (cold) (magical) |
L3 Master of Water
cures, heals +8, regenerates, summon
7 × 2 melee (impact) (slows) 3 × 10 ranged (pierce) (magical) 10 × 3 ranged (cold) (magical) 22 × 1 ranged (impact) (magical, slows) |
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L1 Hidden Face
skirmisher
4 × 5 melee (blade) |
L2 Mystic Warrior
skirmisher
4 × 6 melee (blade) 5 × 5 melee (impact) 6 × 3 ranged (secret) (anti-shield, skilled) |
L3 Sky Guardian
skirmisher, regenerates +6
7 × 6 melee (blade) 8 × 5 melee (impact) 10 × 4 melee (pierce) 10 × 3 ranged (secret) (anti-shield, skilled) |
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L2 Kharos War Banner
awe 1, leadership
10 × 1 melee (impact) 7 × 3 ranged (arcane) (magical) |
L3 Massive Kharos War Banner
heals +4, awe 2, leadership
9 × 3 melee (pierce) (first strike) 9 × 3 ranged (arcane) (magical) |
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L1 Novice Summoner
5 × 3 melee (blade) 7 × 2 melee (impact) 12 × 1 ranged (pierce) (precision) |
L2 Dispeller
8 × 1 melee (arcane) (banish) 7 × 2 melee (impact) 12 × 2 ranged (cold) (magical) |
L3 Banisher
circle of banishment
14 × 1 melee (arcane) (banish) 7 × 3 melee (impact) 18 × 2 ranged (cold) (magical) |
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L2 Summoner
6 × 4 melee (blade) 11 × 2 melee (impact) 9 × 2 ranged (fire) (precision) 16 × 1 ranged (pierce) (precision) |
L3 Grand Summoner
summon
7 × 4 melee (blade) 13 × 2 melee (impact) 19 × 1 ranged (fire) (always hits) 18 × 1 ranged (pierce) (precision) |
L4 Summons Master
summon
8 × 4 melee (blade) (magical) 16 × 2 melee (impact) (magical) 26 × 1 ranged (fire) (always hits) 35 × 1 ranged (secret) (precision, anti-shield) |
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L3 Heavy Summoner
circle of resistance, summon
8 × 4 melee (blade) 15 × 2 melee (impact) 13 × 2 ranged (fire) (precision) 21 × 1 ranged (pierce) (precision) |
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L3 Neutral Summoner
circle of susceptibility, summon
6 × 4 melee (blade) (drains) 11 × 2 melee (impact) (drains) 12 × 1 ranged (fire) (always hits, drains) |
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L1 Shielder
steadfast
6 × 3 melee (pierce) 10 × 1 melee (impact) 6 × 1 ranged (pierce) |
L2 Avenger
steadfast
8 × 3 melee (pierce) (revenge) 14 × 1 melee (impact) (revenge) 11 × 1 ranged (pierce) |
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L2 Protector
defender, steadfast
7 × 3 melee (pierce) 17 × 1 melee (impact) 10 × 1 ranged (pierce) |
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L2 Sun Follower
solar regeneration +2/5, regenerate
9 × 3 melee (pierce) (first strike) |
L3 Solar Guardian
solar regeneration +5/8, regenerate
11 × 3 melee (pierce) (first strike) 8 × 3 ranged (fire) (magical) |
L4 Kirios
solar regeneration +8/12, regenerate
13 × 3 melee (pierce) (first strike) 11 × 3 ranged (fire) (magical) 16 × 2 ranged (fire) (beam) |
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L1 Sister of Light
heals +2, inspires 1
5 × 2 melee (arcane) (magical) 12 × 1 ranged (arcane) (magical) |
L2 Child of Light
cures, heals +8, leadership
7 × 2 melee (arcane) (magical) None × None ranged (arcane) (magical, all around) |
L3 Mistress of Light
cures, heals +12, illuminates, leadership
10 × 2 melee (arcane) (magical) None × None ranged (arcane) (magical, all around) |
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L2 Inspired
awaken
10 × 2 melee (blade) 7 × 3 ranged (pierce) 15 × 1 ranged (arcane) (magical) |
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L1 Slicer
3 × 5 melee (blade) (berserk) |
L2 Fanatic
skirmisher
4 × 5 melee (blade) (berserk, drains) |
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L2 Fire Swordsman
8 × 3 melee (blade) (berserk) 7 × 3 melee (fire) (berserk) |
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L1 Subversive Mage
7 × 1 melee (impact) 6 × 3 ranged (cold) (magical) 3 × 3 ranged (cold) (slows, skilled) |
L2 Black Mage
7 × 2 melee (impact) 10 × 3 ranged (cold) (magical) 3 × 4 ranged (cold) (slows, skilled) |
L3 Shadow Mage
awe 1, skirmisher, nightstalk, cave ambush
6 × 3 melee (blade) (backstab, drains) 7 × 3 ranged (pierce) (poison, slows, skilled) |
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L3 Void Mage
7 × 3 melee (impact) 10 × 4 ranged (cold) (magical) 4 × 5 ranged (cold) (slows, magical) None × None (cold) (precision, slows, immobilize) |
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L2 Sculptor
8 × 2 melee (impact) 8 × 3 ranged (cold) (magical) 5 × 3 ranged (impact) (slows, precision) None × None (cold) (sculpts) |
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L4 Summons Master
summon |
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L5 The Last Summoner
ultimate circle, heals, leadership, resistance
10 × 4 melee (blade) (precision) 20 × 2 melee (impact) (precision) 33 × 1 ranged (fire) (always hits) 22 × 2 ranged (pierce) (precision) 48 × 1 ranged (secret) (precision, anti-shield) |
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L1 White Warrior
7 × 3 melee (blade) |
L2 Brown Warrior
8 × 4 melee (blade) 15 × 2 melee (impact) |
L3 Platinum Warrior
11 × 4 melee (blade) 20 × 2 melee (impact) 15 × 3 melee (pierce) |
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L2 Silver Warrior
teleport
8 × 3 melee (blade) 7 × 3 melee (arcane) 5 × 3 ranged (arcane) (magical) |
L3 Golden Warrior
teleport, solar regeneration +2/4, regenerate
11 × 3 melee (blade) (skilled) 9 × 3 melee (arcane) (skilled) 6 × 4 ranged (arcane) (magical) |
L4 Solar Master
teleport, solar regeneration +4/8, regenerate
12 × 3 melee (blade) (precision) 11 × 3 melee (arcane) (precision) 7 × 6 ranged (arcane) (magical) |
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Magical | |||||||||||||||||||||||||||||||||||||
L3 HoRashti
16 × 2 melee (pierce) (precision, first strike) 17 × 2 ranged (pierce) (magical) |
L4 RashtiRhami
12 × 4 melee (blade) (first strike, skilled) 18 × 2 melee (pierce) (precision, first strike) 12 × 3 ranged (fire) (magical) 18 × 2 ranged (cold) (magical) 36 × 1 ranged (arcane) (magical) |
L5 True Rashti
leadership, regenerates +12
14 × 4 melee (blade) (first strike, magical) 23 × 2 melee (pierce) (precision, first strike) 16 × 3 ranged (fire) (magical) 24 × 2 ranged (cold) (magical) 48 × 1 ranged (arcane) (magical) 20 × 1 ranged (secret) (always hits, anti-shield, slows, no counter-attack) |
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L3 DharmaRashti
12 × 4 melee (blade) (first strike, skilled) 12 × 3 ranged (fire) (magical) |
L4 RashtiRhami
12 × 4 melee (blade) (first strike, skilled) 18 × 2 melee (pierce) (precision, first strike) 12 × 3 ranged (fire) (magical) 18 × 2 ranged (cold) (magical) 36 × 1 ranged (arcane) (magical) |
L5 True Rashti
leadership, regenerates +12
14 × 4 melee (blade) (first strike, magical) 23 × 2 melee (pierce) (precision, first strike) 16 × 3 ranged (fire) (magical) 24 × 2 ranged (cold) (magical) 48 × 1 ranged (arcane) (magical) 20 × 1 ranged (secret) (always hits, anti-shield, slows, no counter-attack) |
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L2 Dark Portal
regenerates +6, damage aura 10
10 × 1 melee (fire) (precision, first strike, defend-only) 10 × 1 ranged (fire) (precision, defend-only) |
L3 Infernal Vortex
regenerates, damage aura 18
18 × 1 melee (fire) (precision, first strike, defend-only) 18 × 1 ranged (fire) (precision, defend-only) |
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L3 DharmaRashti
regenerates
12 × 4 melee (blade) (first strike, skilled) 12 × 3 ranged (fire) (magical) |
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L0 Dimensional Gate
skirmisher, soul catcher
6 × 1 melee (arcane) (precision, first strike) |
L1 Air Elemental
skirmisher, regenerates +6
9 × 1 melee (impact) (marksman) 6 × 3 ranged (arcane) |
L2 Air Avatar
skirmisher, regenerates
8 × 2 melee (impact) (marksman) 9 × 3 ranged (arcane) (marksman) |
L3 Air God
skirmisher, regenerates
9 × 3 melee (impact) (marksman) 11 × 3 ranged (arcane) (marksman) None × None ranged (impact) (magical, all around) |
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L1 Earth Elemental
regenerates +6
6 × 3 melee (impact) |
L2 Earth Avatar
regenerates
9 × 3 melee (impact) |
L3 Earth God
regenerates
13 × 3 melee (impact) (cleave 40%) |
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L1 Fire Elemental
fiery glow
6 × 3 melee (fire) (magical) |
L2 Fire Avatar
heat aura 10%, fiery glow
9 × 3 melee (fire) (magical) 7 × 2 ranged (fire) (magical) |
L3 Fire God
heat aura 20%, illuminates
10 × 4 melee (fire) (magical) 11 × 2 ranged (fire) (magical) |
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L1 Jinn
regenerates +4
7 × 1 melee (blade) (magical) 5 × 4 ranged (arcane) (magical) |
L2 Efreet
regenerates +6
7 × 2 melee (fire) (magical) 10 × 3 ranged (fire) (magical) |
L3 Great Efreeti
regenerates
8 × 3 melee (fire) (magical) 11 × 4 ranged (fire) (magical) 33 × 1 ranged (fire) (magical, random area effect) 18 × 2 ranged (impact) (magical) |
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L2 Great Jinn
regenerates +4
11 × 1 melee (blade) (magical) 7 × 4 ranged (arcane) (magical, drains) |
L3 Wonderful Jinn
regenerates +6
15 × 1 melee (blade) (magical) 9 × 4 ranged (fire) (magical, drains) 9 × 4 ranged (cold) (magical, drains) 9 × 4 ranged (arcane) (magical, drains) 16 × 1 ranged (secret) (precision, anti-shield, slows) |
L4 Mystical Jinn
regenerates, teleport
19 × 1 melee (blade) (precision) 11 × 4 ranged (fire) (precision, drains) 11 × 4 ranged (cold) (precision, drains) 11 × 4 ranged (arcane) (precision, drains) 19 × 1 ranged (secret) (always hits, anti-shield, slows, no counter-attack) |
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L1 Rhami
regenerates
5 × 4 melee (blade) (first strike) |
L2 Rhami’datu
regenerates
8 × 4 melee (blade) (first strike, marksman) 5 × 3 ranged (fire) (magical) |
L3 Dharma’rhami
regenerates
10 × 4 melee (blade) (first strike, skilled) 17 × 2 melee (pierce) (skilled) 12 × 2 melee (impact) (slows, skilled) 8 × 3 ranged (fire) (magical) |
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L2 Rhami’kai
leadership, regenerates
9 × 3 melee (blade) (first strike) 8 × 2 melee (pierce) (precision) 7 × 2 ranged (arcane) (magical, drains) |
L3 Ho’rhami
leadership, regenerates
12 × 3 melee (blade) (first strike) 12 × 2 melee (pierce) (precision) 7 × 3 ranged (arcane) (magical, drains) 12 × 2 ranged (cold) (precision) |
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L1 Water Elemental
heals +4, water
5 × 2 melee (cold) (slows) 6 × 2 ranged (impact) |
L2 Water Avatar
heals +8, water
7 × 2 melee (cold) (slows) 10 × 2 ranged (impact) |
L3 Water God
cures, heals +8, water
7 × 3 melee (cold) (slows) 10 × 3 ranged (impact) (skilled) 10 × 3 ranged (cold) (skilled) |
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L1 Dimensional Gate II
skirmisher, soul catcher
10 × 1 melee (arcane) (precision, first strike) |
L2 Air Avatar
skirmisher, regenerates
8 × 2 melee (impact) (marksman) 9 × 3 ranged (arcane) (marksman) |
L3 Air God
skirmisher, regenerates
9 × 3 melee (impact) (marksman) 11 × 3 ranged (arcane) (marksman) None × None ranged (impact) (magical, all around) |
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L2 Earth Avatar
regenerates
9 × 3 melee (impact) |
L3 Earth God
regenerates
13 × 3 melee (impact) (cleave 40%) |
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L2 Efreet
regenerates +6
7 × 2 melee (fire) (magical) 10 × 3 ranged (fire) (magical) |
L3 Great Efreeti
regenerates
8 × 3 melee (fire) (magical) 11 × 4 ranged (fire) (magical) 33 × 1 ranged (fire) (magical, random area effect) 18 × 2 ranged (impact) (magical) |
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L2 Fire Avatar
heat aura 10%, fiery glow
9 × 3 melee (fire) (magical) 7 × 2 ranged (fire) (magical) |
L3 Fire God
heat aura 20%, illuminates
10 × 4 melee (fire) (magical) 11 × 2 ranged (fire) (magical) |
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L2 Great Jinn
regenerates +4
11 × 1 melee (blade) (magical) 7 × 4 ranged (arcane) (magical, drains) |
L3 Wonderful Jinn
regenerates +6
15 × 1 melee (blade) (magical) 9 × 4 ranged (fire) (magical, drains) 9 × 4 ranged (cold) (magical, drains) 9 × 4 ranged (arcane) (magical, drains) 16 × 1 ranged (secret) (precision, anti-shield, slows) |
L4 Mystical Jinn
regenerates, teleport
19 × 1 melee (blade) (precision) 11 × 4 ranged (fire) (precision, drains) 11 × 4 ranged (cold) (precision, drains) 11 × 4 ranged (arcane) (precision, drains) 19 × 1 ranged (secret) (always hits, anti-shield, slows, no counter-attack) |
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L2 Rhami’datu
regenerates
8 × 4 melee (blade) (first strike, marksman) 5 × 3 ranged (fire) (magical) |
L3 Dharma’rhami
regenerates
10 × 4 melee (blade) (first strike, skilled) 17 × 2 melee (pierce) (skilled) 12 × 2 melee (impact) (slows, skilled) 8 × 3 ranged (fire) (magical) |
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L2 Rhami’kai
leadership, regenerates
9 × 3 melee (blade) (first strike) 8 × 2 melee (pierce) (precision) 7 × 2 ranged (arcane) (magical, drains) |
L3 Ho’rhami
leadership, regenerates
12 × 3 melee (blade) (first strike) 12 × 2 melee (pierce) (precision) 7 × 3 ranged (arcane) (magical, drains) 12 × 2 ranged (cold) (precision) |
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L2 Water Avatar
heals +8, water
7 × 2 melee (cold) (slows) 10 × 2 ranged (impact) |
L3 Water God
cures, heals +8, water
7 × 3 melee (cold) (slows) 10 × 3 ranged (impact) (skilled) 10 × 3 ranged (cold) (skilled) |
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L3 HoRashti
leadership, regenerates
16 × 2 melee (pierce) (precision, first strike) 17 × 2 ranged (pierce) (magical) |
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L4 Living Gate
spawns gates, skirmisher, regenerates
15 × 1 melee (arcane) (fall to the Abyss, precision, first strike) |
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L4 RashtiRhami
leadership, regenerates
12 × 4 melee (blade) (first strike, skilled) 18 × 2 melee (pierce) (precision, first strike) 12 × 3 ranged (fire) (magical) 18 × 2 ranged (cold) (magical) 36 × 1 ranged (arcane) (magical) |
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Mechanical | |||||||||||||||||||||||||||||||||||||
L1 Balloon
8 × 2 ranged (fire) 5 × 1 melee (impact) (defend-only) |
L2 Heavy Balloon
hard landing
12 × 2 ranged (fire) 8 × 3 ranged (pierce) (first strike) 9 × 1 melee (pierce) (first strike, skilled, defend-only) |
L3 Flying Fortress
parachute
13 × 3 ranged (fire) (first strike) 10 × 4 ranged (pierce) (first strike) 20 × 2 ranged (impact) (first strike) 16 × 1 melee (pierce) (first strike, skilled, defend-only) |
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L2 Steamcopter
8 × 3 ranged (fire) (marksman) 8 × 1 melee (impact) |
L3 Mechanical Dragon
awe 2, parachute
12 × 2 melee (pierce) 18 × 2 ranged (fire) (dragon breath) |
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L0 Black Orb
nocturnal regeneration +3
2 × 2 melee (cold) (magical) 5 × 2 ranged (cold) (magical) |
L1 Dark Observer
nocturnal regeneration +5
3 × 3 melee (cold) (magical) 8 × 2 ranged (cold) (magical) |
L2 Storm Sphere
nocturnal regeneration +8, energy boost
4 × 4 melee (cold) (magical) 8 × 3 ranged (cold) (magical) |
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L0 Drone
upgradable
3 × 4 melee (pierce) |
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L1 Golem
regenerates
7 × 3 melee (impact) (charge) 11 × 2 melee (impact) |
L2 War Golem
regenerates
9 × 3 melee (impact) (charge) 15 × 2 melee (impact) 6 × 3 ranged (secret) (magical, anti-shield) |
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L0 Magical Eye
4 × 3 ranged (arcane) (precision) |
L1 Battle Eye
4 × 3 melee (blade) (precision) 6 × 3 ranged (arcane) (precision) |
L2 Cosmic Eye
6 × 3 melee (blade) (precision) 7 × 4 ranged (arcane) (precision) 23 × 1 ranged (secret) (precision, anti-shield) |
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L2 Perfect Drone
awe 1, skirmisher, regenerates, heat aura 20%, illuminates, hit and run +2
7 × 6 melee (pierce) 7 × 6 melee (pierce) (berserk) 8 × 3 ranged (fire) (magical) 25 × 1 ranged (impact) (skilled) 35 × 1 kamikaze (fire) (improved kamikaze, always hits) |
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L1 Steam Ulfserker
4 × 4 melee (impact) (berserk) |
L2 Red Ulfserker
regenerates +4, skirmisher
5 × 4 melee (impact) (berserk, first strike) |
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L2 Steam Berserker
5 × 5 melee (impact) (berserk) 10 × 2 melee (impact) |
L3 Steam Turboserker
7 × 5 melee (impact) (berserk) 14 × 2 melee (impact) 9 × 2 ranged (fire) (skilled) |
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L1 Striding Machine
9 × 2 melee (impact) 4 × 5 ranged (pierce) |
L2 Dwarvish Tank
12 × 2 melee (impact) 15 × 2 ranged (fire) (marksman) 6 × 5 ranged (pierce) (marksman) |
L3 Pacificator
15 × 2 melee (impact) 21 × 2 ranged (fire) (marksman) 7 × 6 ranged (pierce) (marksman) |
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Monsters | |||||||||||||||||||||||||||||||||||||
L1 Hydra
regenerates
3 × 7 melee (pierce) (swarm, triple strike) 7 × 3 melee (impact) |
L2 Raging Hydra
regenerates
4 × 8 melee (pierce) (swarm, triple strike) 11 × 3 melee (impact) |
L3 Chaos Hydra
regenerates
6 × 8 melee (pierce) (swarm, drains, triple strike) 16 × 3 melee (impact) |
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L0 Mu
9 × 1 melee (pierce) 1 × 12 ranged (secret) (swarm, magical, anti-shield) 7 × 1 ranged (secret) (magical, anti-shield) |
L3 Um
regenerates +6
14 × 2 melee (impact) (magical) 3 × 12 ranged (secret) (swarm, magical, anti-shield) 18 × 1 ranged (secret) (precision, anti-shield) |
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L1 Wyvern
8 × 3 melee (pierce) (swallow +4) 10 × 2 melee (impact) |
L2 Great Wyvern
11 × 3 melee (pierce) (swallow +8) 14 × 2 melee (impact) 7 × 2 ranged (cold) (marksman) |
L3 Chaos Wyvern
15 × 3 melee (pierce) (swallow +12) 20 × 2 melee (impact) 9 × 2 ranged (cold) (skilled) |
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Orcs | |||||||||||||||||||||||||||||||||||||
L1 Barbarian Berserker
6 × 2 melee (pierce) 5 × 3 melee (blade) (berserk) |
L2 Blood Warrior
fury
9 × 2 melee (pierce) 8 × 3 melee (blade) (berserk) |
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L1 Orcish Warrior
7 × 3 melee (blade) 5 × 2 ranged (blade) |
L2 Barbarian
10 × 3 melee (blade) 7 × 2 ranged (blade) |
L3 Barbarian Lord
15 × 3 melee (blade) 19 × 2 melee (blade) 9 × 3 melee (blade) (double attack) 9 × 2 ranged (blade) |
L4 Barbarian King
15 × 4 melee (blade) 26 × 2 melee (blade) 13 × 3 melee (blade) (double attack) 11 × 2 ranged (blade) |
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L2 Orcish Warbanner
orcish leader
9 × 3 melee (blade) 5 × 2 ranged (blade) |
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Rocs | |||||||||||||||||||||||||||||||||||||
L1 Roc Rider
5 × 4 melee (pierce) |
L2 Roc Master
7 × 4 melee (pierce) 8 × 2 ranged (pierce) |
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Salamanders | |||||||||||||||||||||||||||||||||||||
L2 Messenger
|
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L1 Salamander
swamp ambush
5 × 3 melee (blade) (backstab) |
L2 Black Salamander
swamp ambush, nightstalk
6 × 3 melee (blade) (backstab) 4 × 4 ranged (blade) (poison) |
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L2 Blue Salamander
swamp ambush, water ambush
8 × 3 melee (pierce) 9 × 2 melee (pierce) (backstab) 8 × 3 ranged (blade) (marksman) |
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L2 Green Salamander
swamp ambush, ambush
12 × 2 melee (impact) 6 × 3 melee (impact) (backstab) 9 × 2 ranged (impact) (slows) |
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L2 Red Salamander
regenerates +6
7 × 3 melee (fire) (magical) 7 × 4 ranged (fire) (magical) |
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L2 Yellow Salamander
swamp ambush
7 × 3 melee (blade) (backstab) 6 × 3 melee (pierce) (backstab) 4 × 3 ranged (pierce) |
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Saurians | |||||||||||||||||||||||||||||||||||||
L1 Saurian Pikeman
7 × 3 melee (pierce) 7 × 3 melee (blade) |
L2 Jungle Guardian
10 × 3 melee (pierce) 10 × 3 melee (blade) |
L3 Saurian Champion
ambush, skirmisher
13 × 3 melee (pierce) 13 × 3 melee (blade) |
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L1 Saurian Shooter
skirmisher
4 × 2 melee (impact) 5 × 3 ranged (pierce) (poison) |
L2 Saurian Crossbowman
skirmisher
6 × 2 melee (impact) 8 × 3 ranged (pierce) (poison, marksman) |
L3 Saurian Assassin
skirmisher, ambush
9 × 2 melee (impact) 9 × 4 ranged (pierce) (poison, marksman) 9 × 2 ranged (pierce) (poison, split fire) |
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L1 Shamanistic Adept
heals +4
4 × 2 melee (blade) 5 × 4 ranged (cold) (magical) |
L2 Clan Leader
cures, heals +8
6 × 2 melee (blade) 7 × 4 ranged (cold) (magical) |
L3 Mystic
cures, heals +8, regenerates
8 × 2 melee (blade) 9 × 4 ranged (cold) (magical) 4 × 4 ranged (cold) (slows, skilled) |
L4 Chosen of Forest
regenerates +12, cures, heals +12
11 × 2 melee (blade) 9 × 5 ranged (cold) (magical) 5 × 5 ranged (cold) (slows, skilled) |
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L2 Corrupted Shaman
regenerates +6
6 × 2 melee (blade) (poison) 5 × 5 ranged (fire) (magical) |
L3 Swamp Mage
regenerates
8 × 2 melee (blade) (poison) 8 × 5 ranged (fire) (magical) 30 × 1 ranged (fire) (slows, poison, magical) |
L4 Chosen of Marsh
poisonous aura
10 × 2 melee (blade) (poison) 10 × 5 ranged (fire) (magical) 40 × 1 ranged (fire) (slows, poison, magical) |
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L1 Toad Rider
regenerates +6
6 × 3 melee (impact) 9 × 1 ranged (impact) (slows, marksman) 5 × 3 ranged (pierce) |
L2 Battle Toad
regenerates
6 × 4 melee (impact) 11 × 1 ranged (impact) (slows, marksman) 20 × 1 melee (pierce) 9 × 3 melee (pierce) 7 × 2 ranged (pierce) |
L3 Dreadnought
regenerates
8 × 4 melee (impact) 10 × 2 ranged (impact) (slows, marksman) 30 × 1 melee (pierce) 12 × 3 melee (pierce) 10 × 2 ranged (pierce) (skilled) |
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L2 Toad Archer
regenerates
6 × 3 melee (impact) 8 × 2 ranged (impact) (slows, skilled) 9 × 3 ranged (pierce) |
L3 Twin Archer Toad
regenerates
7 × 4 melee (impact) 8 × 3 ranged (impact) (slows, skilled) 18 × 2 ranged (pierce) 11 × 2 ranged (pierce) (split fire) 8 × 5 ranged (pierce) |
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L2 Toad Shaman
heals +4, regenerates
6 × 3 melee (impact) 8 × 2 ranged (impact) (slows, skilled) 6 × 4 ranged (cold) (magical) |
L3 Mystical Toad
cures, heals +8, regenerates
8 × 3 melee (impact) 10 × 2 ranged (impact) (slows, magical) 7 × 5 ranged (cold) (magical) |
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L1 Wyvern Rider
7 × 3 melee (pierce) (swallow +3) 8 × 2 melee (pierce) (charge) |
L2 Wyvern Knight
10 × 3 melee (pierce) (swallow +6) 11 × 2 melee (pierce) (charge) |
L3 Chaos Wyvern Rider
14 × 3 melee (pierce) (drains, swallow +9) 15 × 2 melee (pierce) (charge) 22 × 1 melee (impact) (cleave) 10 × 2 ranged (cold) (skilled) |
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Tharis | |||||||||||||||||||||||||||||||||||||
L1 Blade Dancer
4 × 4 melee (blade) (berserk) 4 × 2 ranged (blade) |
L2 Sword Dancer
5 × 5 melee (blade) (berserk) 7 × 2 ranged (blade) (skilled) |
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L1 Dark Hunter
6 × 2 melee (blade) (backstab) 7 × 2 ranged (pierce) (poison, marksman) |
L2 Dark Assassin
nightstalk, hit and run +2
6 × 2 melee (blade) (backstab) 9 × 2 melee (blade) 6 × 3 ranged (pierce) (poison, marksman) |
L3 Shadowblade
nightstalk, hit and run +3
10 × 2 melee (blade) (backstab) 9 × 3 melee (blade) 7 × 4 ranged (pierce) (poison, skilled) |
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L2 Great Hunter
6 × 3 melee (blade) (backstab) 8 × 2 ranged (pierce) (poison, marksman) 4 × 3 ranged (impact) (slows, marksman) |
L3 Dark Executioner
awe 1, skirmisher
9 × 3 melee (blade) (backstab) 11 × 2 ranged (pierce) (poison, marksman) 5 × 4 ranged (impact) (slows, marksman) |
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L1 Dark Warrior
4 × 4 melee (blade) (no counter-attack) |
L2 Dark Commander
leadership
8 × 3 melee (blade) 5 × 3 ranged (fire) (magical) |
L3 Dark General
leadership
11 × 3 melee (blade) 8 × 3 ranged (fire) (magical) |
L4 Dark Warlord
leadership
14 × 3 melee (blade) 11 × 3 ranged (fire) (magical) None × None ranged (fire) (magical, random area effect) |
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L2 Dark Slayer
skirmisher
5 × 5 melee (blade) (no counter-attack) |
L3 Blademaster
skirmisher
8 × 5 melee (blade) (no counter-attack, marksman) |
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L1 Disciple
3 × 2 melee (impact) 7 × 3 ranged (cold) (magical) |
L2 Dark Wizard
6 × 2 melee (impact) 11 × 3 ranged (cold) (magical) |
L3 Great Warlock
11 × 2 melee (blade) 6 × 3 melee (impact) 15 × 3 ranged (cold) (magical) |
L4 Master of Darkness
nocturnal regeneration +8
15 × 2 melee (blade) 7 × 4 melee (impact) 19 × 3 ranged (cold) (magical) |
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L1 Witch
7 × 2 melee (pierce) 3 × 5 ranged (fire) (skilled, drains) |
L2 Great Witch
9 × 2 melee (pierce) 4 × 6 ranged (fire) (magical, drains) 12 × 1 ranged (cold) (magical, poison, slows) |
L3 Matriarch of Darkness
dark aura, nocturnal regeneration +5
9 × 3 melee (pierce) 4 × 8 ranged (fire) (magical, drains) 16 × 1 ranged (cold) (precision, poison, slows) |
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L3 Matriarch of Emptiness
magic absorber, regenerates
11 × 3 melee (pierce) (drains) 12 × 3 melee (blade) (drains) 12 × 1 ranged (secret) (magical, anti-shield) |
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L3 Matriarch of Frost
cold aura
13 × 2 melee (pierce) 10 × 3 ranged (cold) (magical, drains) |
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Trolls | |||||||||||||||||||||||||||||||||||||
L1 Troll Sorcerer
regenerates
7 × 2 melee (impact) 5 × 3 ranged (fire) (magical) |
L2 Troll Fire Wizard
regenerates
11 × 2 melee (impact) 8 × 3 ranged (fire) (magical) |
L3 Troll Warlock
regenerates
15 × 2 melee (impact) 10 × 3 ranged (fire) (precision) |
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L2 Troll Warbanner
regenerates, troll leader
9 × 2 melee (impact) 6 × 3 ranged (fire) (magical) |
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Undead | |||||||||||||||||||||||||||||||||||||
L0 Animated Corpse
|
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L1 Atokpi
submerge
7 × 3 melee (blade) (first strike) 9 × 2 melee (impact) 8 × 1 ranged (pierce) |
L2 Atokpi Samurai
submerge
11 × 3 melee (blade) (first strike) 14 × 2 melee (impact) 7 × 2 ranged (pierce) (marksman) |
L3 Atokpi General
submerge, awe 2
14 × 3 melee (blade) (first strike) 18 × 2 melee (impact) 12 × 2 ranged (pierce) (marksman) |
L4 Atokpi Master
alter ego
16 × 3 melee (blade) (first strike) 22 × 2 melee (impact) (first strike) 16 × 2 ranged (pierce) (skilled) |
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L1 Bone Beast
bone collector (1/5)
16 × 1 melee (impact) 9 × 2 melee (pierce) |
L2 Bone Golem
bone collector (1/5)
22 × 1 melee (impact) 9 × 3 melee (pierce) |
L3 Bone Giant
awe 1, bone collector (1/4)
33 × 1 melee (impact) 13 × 3 melee (pierce) |
L4 Moloch
awe 2, split
44 × 1 melee (impact) 17 × 3 melee (pierce) |
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L1 Cyclops Skeleton
submerge
5 × 1 melee (impact) 15 × 1 ranged (cold) (plague, magical) 8 × 2 ranged (arcane) (plague, magical) |
L2 Legendary Cyclops
awe 1, fungal regeneration +5, submerge
6 × 2 melee (impact) 25 × 1 ranged (cold) (plague, magical) 13 × 2 ranged (arcane) (plague, magical) |
L3 Extinct Cyclops Mage
submerge, awe 2, fungal regeneration +8, regenerates +4
8 × 2 melee (impact) (plague) 38 × 1 ranged (cold) (plague, magical) 13 × 3 ranged (arcane) (plague, magical) |
L4 Fallen Cyclops King
submerge, awe 2, fungal regeneration +10, regenerates +6, summon undead
12 × 2 melee (impact) (plague) 56 × 1 ranged (cold) (plague, magical) 14 × 4 ranged (arcane) (plague, magical) |
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L4 Dark Atokpi
alter ego
18 × 3 melee (blade) (first strike) 24 × 2 melee (impact) (first strike, plague) 17 × 2 ranged (pierce) (magical) 18 × 2 ranged (secret) (anti-shield, magical) |
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L4 Ghost of a Summons Master
regenerates
5 × 4 melee (blade) (magical) 9 × 2 melee (impact) (magical) 14 × 1 ranged (fire) (always hits) 20 × 1 ranged (secret) (precision, anti-shield) |
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L1 Nightmare
5 × 3 melee (fire) (magical, drains) 4 × 2 ranged (fire) (skilled) |
L2 Mara
8 × 3 melee (fire) (magical, drains) 6 × 2 ranged (fire) (skilled) |
L3 Apocalypse
11 × 3 melee (fire) (magical, drains) 22 × 1 melee (fire) (drains, swallow +6) 9 × 2 ranged (fire) (skilled) |
L4 Dark Apostle
voice of darkness
14 × 3 melee (fire) (magical, drains) 36 × 1 melee (fire) (drains, swallow +10) 13 × 2 ranged (fire) (skilled) |
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L1 Omen
awe 1
7 × 3 melee (blade) (all around) 9 × 2 melee (pierce) |
L2 Punisher
awe 2
10 × 3 melee (blade) (all around) 14 × 2 melee (pierce) (skilled) |
L3 Obliterator
awe 3
13 × 3 melee (blade) (all around) 17 × 2 melee (pierce) (precision) 6 × 2 ranged (fire) (magical) |
L4 Abaddon
awe 3, regenerates +4
16 × 3 melee (blade) (all around) 23 × 2 melee (pierce) (precision) 10 × 2 ranged (fire) (magical) |
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L1 Pirafly
upkeepless, hit and run +1
5 × 3 melee (pierce) (drains) |
L2 Pirania Monstruosa
low upkeep, awe 1, hit and run +1
6 × 4 melee (pierce) (drains, swallow +3) |
L3 Devourer
low upkeep, awe 2, hit and run +1
8 × 4 melee (pierce) (drains, swallow +6) 9 × 2 ranged (cold) (skilled) |
L4 Titania
low upkeep, awe 3, regenerates +4, hit and run +1
9 × 5 melee (pierce) (drains, swallow +8) 12 × 2 ranged (cold) (skilled) |
Last updated on Fri Apr 20 13:19:59 2018.