Giant Sea Turtle


A legend states that once, told by the sailors of Wesnoth, an island appeared out of nowhere off the coast of a certain wealthy baron. Intrigued, the baron deployed a fleet to investigate the appearing. Three moons later, the humans realized that the Island was getting no closer. When the boats accelerated, the Island turned around and attacked the boats. The one boat that managed to get back to the coast relayed his tale of a huge turtle, apparently millennia old and the size of an island. Encouraged by these and similar fables, the Merfolk have strived to use magic for the enlargement of turtles to gargantuan sizes, and in doing so turning them into monsters of war, able to smash the strongest battleship to splinters.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in deep water, requiring no air from the surface.



Advances from: Sea Turtle
Advances to: Leviathan
Cost: 50
HP: 60
Moves: 5
Vision: 2
XP: 130
Level: 3
Alignment: lawful
Id: Exi Giant Sea Turtle
Abilities: steadfast, submerge

Attacks (damage × count)

10 × 3
(image)water jet
6 × 4


(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen330%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp250%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Fri Apr 20 13:09:59 2018.