Orc Marauder

(image)

Marauders are the stronger barbarians roaming the great desert, they are an danger to traveler and tribesman alike as they hold little to no moral values.

Special Notes: This unit fights best with backup. All of its attacks gain an +1 bonus to damage per two adjacent ally orc of same faction.

(portrait)

Information

Advances from: Orc Barbarian
Advances to: Orc Boss
Cost: 28
HP: 58
Moves: 5
Vision: 2
XP: 56
Level: 2
Alignment: chaotic
Id: Exi Orcish Marauder
Abilities: mob rule

Attacks (damage × count)

(image)sword'n axe
melee
9 × 3
blade
(image)hatchet
short
7 × 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:35 2018.