Orc Savage

(image)

Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some shieldsmen feel so much the desire to combat, it pushes them to drop their shields to fight in close combat, dangerously close to death. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.

Special Notes: This unit prolongs the melee combat for 3 rounds.

 

Information

Advances from: Orc Shieldbearer
Advances to:
Cost: 34
HP: 52
Moves: 5
Vision: 2
XP: 100
Level: 2
Alignment: neutral
Id: Exi Orcish Savage
Abilities:

Attacks (damage × count)

(image)martial arts
melee
6 × 4
impact
rage

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle60%
(icon) Cave50%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat50%
(icon) Forest50%
(icon) Frozen50%
(icon) Fungus50%
(icon) Hills50%
(icon) Mountains50%
(icon) Sand40%
(icon) Shallow Water30%
(icon) Swamp40%
(icon) Unwalkable20%
(icon) Village60%
Last updated on Fri Apr 20 13:09:26 2018.