Nature Mage

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Over time as an green mage accumulates enough knowledge in the study of herbs and forests she gets to get adressed as an 'Nature' Mage. Nature mages are capable of comandeering the plants to rise up against her enemies akin to the sylvan druids. Their sufficient knowledge in herbs allows to prepare elixir, tonic and balms of regeneration, which they carry on them at all times.

The isest of the Nature Magi may get invited to settle and live among the elves. The ones that opt to do so become enshrouded in legends, as adhering to the isolationist elven lifestyle requires her to renounce ties to the world outside the forest and thus they lose connection with the circle of green magi.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village.

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Information

Advances from: Green Mage
Advances to:
Cost: 57
HP: 48
Moves: 5
Vision: 2
XP: 152
Level: 3
Alignment: neutral
Id: Exi Nature Mage
Abilities: regenerates

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
(image)thorns
ranged
8 × 3
pierce
magical
(image)thorns
short
8 × 3
pierce
magical
defend only
(image)ensnare
short
8 × 2
impact
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:08:58 2018.