Orc Slayer

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The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting 50% more damage by creeping around behind that enemy.

(portrait)

Information

Advances from: Orc Assassin
Advances to: Orc Nightblade
Cost: 33
HP: 36
Moves: 6
Vision: 3
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Orcish Slayer
Abilities: infiltration

Attacks (damage × count)

(image)scythe
melee
9 × 2
blade
backstab
(image)throwing knives
short
6 × 3
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills170%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 13:10:16 2018.