Thunderwheel

(image)

With the help of one more steam genie, those noisy vehicles are able to move faster than horses.

The ultimate crossbow, a ballista is almost guaranteed to kill anything that is hit by one of its massive bolts. It is a large and cumbersome weapon, but dwarves manage to move it over mountains and even through caves as they mount it on their vehicles.

Special Notes: Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive.

 

Information

Advances from: Steamwheel
Advances to: Warwheel
Cost: 24
HP: 45
Moves: 9
Vision: 4
XP: 60
Level: 2
Alignment: neutral
Id: Exi Thunderwheel
Abilities:

Attacks (damage × count)

(image)slam
melee
16 × 1
impact
charge
(image)bomb
short
14 × 1
fire
(image)ballista
ranged
25 × 1
pierce
(image)ballista
short
25 × 1
pierce
defend only

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water420%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Fri Apr 20 13:09:27 2018.