Elf Captain

(image)

Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. In this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is a Standard Bearer, and as such all allied units adjacent to this unit recieve a 20% boost to physical resistances up to a maximum of 50%.

(portrait)

Information

Advances from: Elf Fighter
Advances to: Elf Marshal
Cost: 32
HP: 47
Moves: 5
Vision: 2
XP: 92
Level: 2
Alignment: lawful
Id: Exi Elvish Captain
Abilities: leadership, banner bearer

Attacks (damage × count)

(image)sword
melee
7 × 4
blade
(image)bow
ranged
5 × 3
pierce
(image)bow
short
5 × 3
pierce
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:29 2018.