Halfling Tinker

(image)

Sometimes an alchemist becomes obsessed with all kinds of flaming and explosive mixtures, completely abandoning the more respectable and profitable pursuits of medical alchemy. With all the deafening explosions and fire hazard that surrounds him, he is pushed to the outskirts of halfling settlements, barely eking out a living thanks to occasional entertainment gigs or the rare practical application of his dangerous art.

Special Notes: This unit has an attack, which chance to hit cant fall below 50%. This unit is able to stun its enemies, disrupting their zone of control.

 

Information

Advances from: Halfling Alchemist
Advances to:
Cost: 32
HP: 37
Moves: 5
Vision: 2
XP: 76
Level: 2
Alignment: lawful
Id: Exi Halfling Tinker
Abilities:

Attacks (damage × count)

(image)walking stick
melee
9 × 3
impact
(image)fire candle
ranged
11 × 4
fire
enchanted
(image)fire candle
short
11 × 4
fire
enchanted
defend only
(image)concussion missile
ranged
8 × 2
cold
stun
(image)concussion missile
short
8 × 2
cold
stun
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:39 2018.