Wizard

(image)

Years of violence and brutality to support the study of forbidden magical arts have turned the hedge mages into feared wizards. Wizards are experienced healers and have a considerable skill of wielding fireballs. They are outmatched in direct physical combat with their non-magic-using peers, instead channeling their energies into devastating fireballs.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of advanced healing.

(portrait)

Information

Advances from: Hedge Mage
Advances to: Sorceror
Cost: 34
HP: 37
Moves: 5
Vision: 2
XP: 96
Level: 2
Alignment: chaotic
Id: Exi Wizard
Abilities: advanced healing, heals

Attacks (damage × count)

(image)staff
melee
7 × 3
impact
(image)fireball
ranged
9 × 2
fire
magical
(image)fireball
short
9 × 2
fire
magical
defend only
(image)ice blast
ranged
9 × 2
cold
magical
(image)ice blast
short
9 × 2
cold
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:20 2018.