Elf Grand Marshal

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Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Grand Marshal usually results in an even more humiliating defeat than fighting them using usual strategies.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is a Standard Bearer, and as such all allied units adjacent to this unit recieve a 20% boost to physical resistances up to a maximum of 50%.

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Information

Advances from: Elf Marshal
Advances to:
Cost: 72
HP: 75
Moves: 5
Vision: 2
XP: 252
Level: 4
Alignment: lawful
Id: Exi Elvish Grand Marshal
Abilities: leadership, banner bearer

Attacks (damage × count)

(image)sword
melee
12 × 4
blade
(image)bow
ranged
10 × 3
pierce
(image)bow
short
10 × 3
pierce
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:01 2018.