Goblin King


Only strongest and most smart from goblins race can become king and lead goblins army.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is a Standard Bearer, and as such all allied units adjacent to this unit recieve a 20% boost to physical resistances up to a maximum of 50%.



Advances from: Goblin Warbanner
Advances to:
Cost: 45
HP: 57
Moves: 4
Vision: 2
XP: 92
Level: 3
Alignment: chaotic
Id: Exi Goblin King
Abilities: leadership, banner bearer

Attacks (damage × count)

10 × 4
first strike
6 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:07 2018.