Darkelf Captain


These young elves of noble descent hope to achieve much in the road ahead. Although they are far yet from becoming an leading example, they still strive to do their best to serve and impress the Matriarchy, mostly through their spears in the field.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.



Advances from: Darkelf Rogue
Advances to: Darkelf General
Cost: 32
HP: 45
Moves: 5
Vision: 2
XP: 80
Level: 2
Alignment: chaotic
Id: Exi Darkelf Captain
Abilities: leadership

Attacks (damage × count)

7 × 3
(image)thrown dagger
5 × 2


(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:24 2018.