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Wesnoth Units database

Tabib

(image)

Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Khalifate. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

Information

Advances from: Hakim
Advances to:
Cost: 33
HP: 39
Movement: 5
XP: 100
Level: 2
Alignment: liminal
IDTabib
Abilities: cures, heals +8, regenerates

Attacks (damage - count)

(image)mace
melee
9 - 3
impact

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%