Harbinger of Death

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Special Notes: This unit has an attack that allows it to pass through hostile units, ending up at opposite side after attack. Using a charging attack increases both damage dealt and received by 50% during the offense; this does not affect retaliation during the defensive. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit has an attack that has 3% chance per level difference to instantly kill an enemy unit.

 

Information

Advances from: Hollow Horseman
Advances to:
Cost: 40
HP: 56
Moves: 9
Vision: 4
XP: 100
Level: 3
Alignment: chaotic
Id: Exi Harbinger
Abilities: soulstealer

Attacks (damage × count)

(image)rush
melee
9 × 2
cold
strikethrough
(image)spike
melee
12 × 2
pierce
first strike
charge
(image)scythe
melee
None × None
blade
assasination

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact10% (icon) fire-10%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest360%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills350%
(icon) Mountains450%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:09:02 2018.