Darkelf Nightwatch

(image)

Todo.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is either a creature of the night or has sworn allegiance to the darkness, and gets a further 25% damage bonus during night. However it suffers an further 25% damage reduction during the day.

 

Information

Advances from: Darkelf Fighter
Advances to: Darkelf Moonguard
Cost: 30
HP: 56
Moves: 5
Vision: 2
XP: 80
Level: 2
Alignment: chaotic
Id: Exi Darkelf Nightwatch
Abilities: nocturnal

Attacks (damage × count)

(image)pike
melee
9 × 3
pierce
first strike

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:09:30 2018.