Orc Medicine Man

(image)

Some of the Shamans prefer the art of healing over further pursuit of the elemental knowledge, becoming witch doctors they additionally commune with more sinister forces, becoming able to curse their opponents.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing. During battle, this unit can drain life from victims to renew its own health.

 

Information

Advances from: Orc Novice
Advances to:
Cost: 46
HP: 43
Moves: 5
Vision: 2
XP: 76
Level: 2
Alignment: neutral
Id: Exi Orcish Medicineman
Abilities: healing, heals

Attacks (damage × count)

(image)fist
melee
6 × 3
impact
(image)curse
ranged
9 × 2
cold
drains
magical
(image)curse
short
9 × 2
cold
drains
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:09:10 2018.