Minotaur Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Special Notes: This unit regenerates a varying amount, depending on several factors such as it's level and time of the day. The recklessness of this unit reduces damage from physical retaliation, but only while attacking.

 

Information

Advances from: Minotaur Gore
Advances to:
Cost: 39
HP: 54
Moves: 4
Vision: 2
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Minotaur Savage
Abilities: taurian regeneration, regenerate

Attacks (damage × count)

(image)mace
melee
11 × 3
impact
dauntless

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:10:24 2018.