South-sea Jinx

(image)

Those caster women study the old teachings and lore from ages past. That may seem academic and irrelevant to life at sea, however ships sailing in the south-sea that carry Jinxes on board tend to survive longer at sea. Some attribute this to their knowledge of how to placate the gods.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The curse attack of this unit jinxes opponents, causing them to become more likely to get hit, until got cured by staying in an village. This unit is capable of healing.

(portrait)

Information

Advances from:
Advances to: South-sea Seawitch, South-sea Zephyrist
Cost: 16
HP: 28
Moves: 5
Vision: 2
XP: 52
Level: 1
Alignment: lawful
Id: Exi Southsea Jinx
Abilities: healing, heals

Attacks (damage × count)

(image)dagger
melee
6 × 2
blade
(image)jinx
short
None × None
cold
magical
hex
(image)wind
ranged
5 × 8
blade
swarm
(image)wind
short
5 × 8
blade
swarm
defend only

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:45 2018.