Rasikh

(image)

Spread across the Khalifate's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Mudafi
Advances to:
Cost: 58
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: lawful
Id: Rasikh
Abilities:

Attacks (damage × count)

(image)spear
melee
15 × 3
pierce
first strike

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%