Giant Crab

(image)

The Merfolk use an unknown magic to hasten the growth of the crabs into beasts of destruction; upon the complete growth of such a behemoth, the army uses it for defense and hunting. These titanic arthropods are often used as living siege engines in wartime, capable of cleaving through an army of enemies without so much of a scratch due to their natural armor. Their skill in using water blasts has become as deadly as the most accurate elven snipers.

 

Information

Advances from: Overgrown Crab
Advances to:
Cost: 50
HP: 60
Moves: 5
Vision: 2
XP: 154
Level: 3
Alignment: chaotic
Id: Exi Giant Crab
Abilities:

Attacks (damage × count)

(image)pincers
melee
15 × 2
pierce
(image)water spray
short
8 × 2
cold

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water250%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand170%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Fri Apr 20 13:10:56 2018.