Magister

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Any person who is even considered for the title of Magister is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Magister is, without question, a master of their art, and has surpassed almost any of their peers in skill.

Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Melee attackers striking this unit have to suffer fire damage per strike. This unit can use one move to teleport between any two empty villages controlled by its side.

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Information

Advances from: Arch Mage
Advances to:
Cost: 72
HP: 65
Moves: 5
Vision: 2
XP: 200
Level: 4
Alignment: neutral
Id: Exi Magister
Abilities: fire shield

Attacks (damage × count)

(image)staff
melee
9 × 2
impact
(image)fireball
ranged
16 × 4
fire
magical
(image)fireball
short
16 × 4
fire
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:59 2018.