Orc Chief


Having proven themselves in battle, Chiefs start to assert their authority over others. Their experience is put to use on the battlefield, where they direct the actions of their comrades. Yet often in the ongoings of battle these subtleties are disregarded and the Chiefs live up to their name, leading by example. They have however learnt some restraint, complementing their swords with the mount's ability to ram.

Special Notes: If this unit has killed an hostile then must move to it's hex. This unit earns 3 gold for it's side whenever capturing an enemy village. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.



Advances from: Orc Raider
Advances to: Orc Warchief
Cost: 36
HP: 62
Moves: 6
Vision: 3
XP: 72
Level: 2
Alignment: neutral
Id: Exi Orcish Chief
Abilities: looting

Attacks (damage × count)

12 × 2
None × None


(icon) blade10% (icon) pierce-10%
(icon) impact10% (icon) fire0%
(icon) cold10% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:08:52 2018.