Goblin Prime


It is said that all you need to lead a goblin is a strong leash. In truth, it takes a subtle mind and a noble heart to be a goblin prime. Goblins leave much of their life to chance, a strategy that guarantees their short and pointless lifespans. Only the wisest and strongest leader can inspire them and turn them from their anarchic tendencies.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can boost the strikes of some attacks on those adjacent.



Advances from: Goblin Not-Prime
Advances to:
Cost: 30
HP: 42
Moves: 5
Vision: 2
XP: 92
Level: 2
Alignment: chaotic
Id: Exi Goblin Prime
Abilities: leadership, ammo supply

Attacks (damage × count)

12 × 3
first strike
7 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:11:29 2018.