Arch Mage

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The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.

Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Melee attackers striking this unit have to suffer fire damage per strike. This unit can use one move to teleport between any two empty villages controlled by its side.

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Information

Advances from: Red Mage
Advances to: Magister
Cost: 59
HP: 54
Moves: 5
Vision: 2
XP: 180
Level: 3
Alignment: neutral
Id: Exi Arch Mage
Abilities: fire shield

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fireball
ranged
12 × 4
fire
magical
(image)fireball
short
12 × 4
fire
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:10:52 2018.