Hedge Mage

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Some mages are thrown out of the mage’s guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the staff. The study of magic followed by the these mages is based on both of the healing and arcane art.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing.

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Information

Advances from:
Advances to: Wizard
Cost: 17
HP: 26
Moves: 5
Vision: 2
XP: 56
Level: 1
Alignment: chaotic
Id: Exi Hedge Mage
Abilities: healing, heals

Attacks (damage × count)

(image)short staff
melee
5 × 2
impact
(image)ice blast
ranged
7 × 2
cold
magical
(image)ice blast
ranged
7 × 2
cold
magical
defend only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:08:49 2018.