South-sea Freelancer

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Among the mercenaries, there are many ways to complete an job. The original mercenaries were merely strong fighters built to fight on whichever side payed the best. These mercs pride themselves in their proficiency with weapons and fight on high standards, and with few rules. The only rule they do really follow is to do whatever is necessary to get the pay.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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Information

Advances from: South-sea Mercenary
Advances to: South-sea Dog of War
Cost: 40
HP: 50
Moves: 6
Vision: 3
XP: 70
Level: 2
Alignment: neutral
Id: Exi Southsea Freelancer
Abilities: skirmisher

Attacks (damage × count)

(image)cutlass
melee
8 × 3
blade
poison
(image)chakram
short
4 × 3
blade

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water250%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water150%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:08:44 2018.